Links will open video in a new window.
All work done at Capacity
Call of Duty: Infinite Warfare in-game cinematic “Merc”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.
Call of Duty: Infinite Warfare in-game cinematic “FTL”
Modeling and texturing of the environment, mocap clean up, character animation, and built shaders from provided textures.
Call of Duty World League esports package
Modeling, texturing, lighting, and animation of the logo, 2d animation and compositing.
Call of Duty: Nazi Zombies end card
Animation.
Mortal Kombat X Pro League Open
Modeling, animation, and lighting.
Overwatch World Cup esports package
Modeling and animation of the environment.
Green Bay Packers “Total Packers” show open
Modeling, texturing, lighting, animation, and compositing.
Rocket League Championship Series open
Modeling, texturing, and lighting of the environment, animation of cars, cameras, and effects, and compositing.
War Dragons
Character animation.
Promax Games
Modeling of environments and assets, and monster animation (not shown)
League of Legends: DJ Sona
Character animation and compositing.
Call of Duty: Infinite Warfare in-game cinematic “Synaptic”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.
Call of Duty: Infinite Warfare in-game cinematic “Phantom”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation, compositing, and built shaders from provided textures.
Call of Duty: Infinite Warfare in-game cinematic “Stryker”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.
Call of Duty: Infinite Warfare in-game cinematic “Warfighter”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation (not shown), compositing, and built shaders from provided textures.
Audio is “Raise Hell” by Dorothy, edited by myself.
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