Reel 2019

Reel 2019

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All work done at Capacity

Call of Duty: Infinite Warfare in-game cinematic “Merc”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “FTL”
Modeling and texturing of the environment, mocap clean up, character animation, and built shaders from provided textures.

Call of Duty World League esports package
Modeling, texturing, lighting, and animation of the logo, 2d animation and compositing.

Call of Duty: Nazi Zombies end card
Animation.

Mortal Kombat X Pro League Open
Modeling, animation, and lighting.

Overwatch World Cup esports package
Modeling and animation of the environment.

Green Bay Packers “Total Packers” show open
Modeling, texturing, lighting, animation, and compositing.

Rocket League Championship Series open
Modeling, texturing, and lighting of the environment, animation of cars, cameras, and effects, and compositing.

War Dragons
Character animation.

Promax Games
Modeling of environments and assets, and monster animation (not shown)

League of Legends: DJ Sona
Character animation and compositing.

Call of Duty: Infinite Warfare in-game cinematic “Synaptic”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Phantom”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Stryker”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Warfighter”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation (not shown), compositing, and built shaders from provided textures.

Audio is “Raise Hell” by Dorothy, edited by myself.

Reel 2012

Reel 2012

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Fast Five End Titles
Work done at Picture Mill
Modeling, texturing, and layout of the environments, as well as some animation on the cars and cameras.

Lexus – Forge Commercial
Work done at Famous Group
Modeling, texturing, and layout of the environments. I was also 3d lead towards the end of the project and delegated tasks to a few of the artists.

Journey 2: The Mysterious Isle End Titles
Work done at Picture Mill
Modeling and texturing of the environment and props. Fur on the elephant and bees. Animated the Nautilus and bees. Animated preliminary loop for the butterflies.

Trahm: Legacy
Work done at Buster Design
Lighting and some texturing.

Abraham Lincoln: Vampire Hunter End Titles
Work done at Picture Mill
Lighting.

Diner
Student work
Modeling, texturing, lighting, rendering, and compositing all done by myself.

5 Gum “Human Preservation Project”
Work done at ShadedBox Animations
Modeling and texturing of the environments.

Jimmy Kimmel Live Show Open
Work done at Picture Mill
Modeling and texturing of the environments and props, and animation on the parachute.

Bathroom
Student work
Modeling, texturing, lighting, rendering, and compositing all done by myself.

Shack
Personal work
Modeling, texturing, lighting, rendering, and compositing all done by myself.

Audio is “Animus Vox” by the Glitch Mob, edited by myself.

Spring Reel 2010

Spring Reel 2010

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Student Work
A montage of work done during my second semester senior year at Otis College of Art and Design.
All modeling, texturing, lighting, animation, effects, rendering, and compositing were done by myself.

The space bikes were done for Anthony Mai per his design.

The abandoned mall at the end was done from concept work by Alex Broeckel.

Audio is “come on closer” by Jem.