Reel 2019

Reel 2019

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All work done at Capacity

Call of Duty: Infinite Warfare in-game cinematic “Merc”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “FTL”
Modeling and texturing of the environment, mocap clean up, character animation, and built shaders from provided textures.

Call of Duty World League esports package
Modeling, texturing, lighting, and animation of the logo, 2d animation and compositing.

Call of Duty: Nazi Zombies end card
Animation.

Mortal Kombat X Pro League Open
Modeling, animation, and lighting.

Overwatch World Cup esports package
Modeling and animation of the environment.

Green Bay Packers “Total Packers” show open
Modeling, texturing, lighting, animation, and compositing.

Rocket League Championship Series open
Modeling, texturing, and lighting of the environment, animation of cars, cameras, and effects, and compositing.

War Dragons
Character animation.

Promax Games
Modeling of environments and assets, and monster animation (not shown)

League of Legends: DJ Sona
Character animation and compositing.

Call of Duty: Infinite Warfare in-game cinematic “Synaptic”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Phantom”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Stryker”
Modeling and texturing of the environment, mocap clean up, character animation, compositing, and built shaders from provided textures.

Call of Duty: Infinite Warfare in-game cinematic “Warfighter”
Modeling and texturing of the environment, mocap clean up, character animation, effects animation (not shown), compositing, and built shaders from provided textures.

Audio is “Raise Hell” by Dorothy, edited by myself.

These were a series of in-game cinematics that we put together to show off the different characters and their kits in Infinite Warfare. I was the sole character animator on this one (although I was working from some pretty decent mocap), modeled and textured some of the scenes, animated some of the other elements, got to do the smoke and fire effects for the “phantom” spot, and helped with compositing.

Check them out over at Capacity’s post.
And buy the game!

CoD Infinite Warfare CoD Infinite Warfare CoD Infinite Warfare
Heroes of the Storm: HGC

Heroes of the Storm: HGC

This is an esports graphics package that we put together for the Heroes Global Championship. In the original one we put together I didn’t have much to do with the open, but animated most of the full screen elements and transitions. We refreshed the package this year and I replaced most of the footage in the open and updated a lot of the full screen elements and transitions. I also did a lot of toolkitting and prepping for distribution to the broadcasters both times. Make sure to check it out whenever Heroes of the Storm is streaming an event!

Check out the package at Capacity’s post.
Also, pick up the game over at Battle.net. It’s free to play and tons of fun!

Heroes Of The Storm: HGC Heroes Of The Storm: HGC Heroes Of The Storm: HGC
Overwatch World Cup

Overwatch World Cup

This is an esports graphics package that we put together for the Overwatch World Cup in 2016 and refreshed in 2017. Both times I primarily worked on full screen elements and transitions, and only did a small amount of work on the open.

Check out the package at Capacity’s post.
Also, if you haven’t already, pick up the game over at Battle.net!

Overwatch World Cup Overwatch World Cup Overwatch World Cup
Mortal Kombat X Pro League

Mortal Kombat X Pro League

This is the open animation for the Mortal Kombat X Pro League Tournament that we made at Capacity. As a fan of the franchise since the original release in ’92, I was very excited to get a change to model some iconic pieces in this animation.

Check it out over at Capacity’s post.

Mortal Kombat X Pro League Mortal Kombat X Pro League Mortal Kombat X Pro League
Rocket League Open

Rocket League Open

Open Animation for the Rocket League Championship Series done at Capacity. We all picked up the game when it was free for Playstation Plus members and loved it so much that we regularly had tournaments at work. You can imagine how excited we were for this one.

Watch the full open in Capacity’s post.

Rocket League Rocket League Rocket League
Call of Duty: World League

Call of Duty: World League

This is an esports graphics package that we put together for the Call of Duty World League. Since this project we have done many other iterations of this package for their various esports events. I did some modeling, texturing, animating, compositing, and toolkitting our files to be distributed to the people handling the broadcasts.

Check it out over at Capacity’s post.

War Dragons

War Dragons

We made these spots over at Capacity for the mobile game, War Dragons. I worked primarily in maya, animating the dragons.

Check them out in Capacity’s post.

War Dragons War Dragons War Dragons
Hearthstone eSports

Hearthstone eSports

We had the opportunity to create a new Hearthstone esports broadcast package at Capacity. Being a huge fan of the game (I recently hit legend rank for the first time), I definitely enjoyed creating animations and effects that fit the game’s art style. I had way too much fun coming up with win/loss/ban icon animations and probably made somewhere north of 50 different animations. Make sure you check it out whenever PlayHearthstone is streaming an event!

Check out our case study in Capacity’s post.
And definitely pick up the game at Battle.net.

Hearthstone Esports Hearthstone Esports Hearthstone Esports
DJ Sona

DJ Sona

League of Legends was launching a new character skin and asked us at Capacity to create a launch video for them. It was the first time in a while that I worked with character animation, and my first time using the moclip system in Cinema 4D, which made this project both challenging and fun.

Check it out at Capacity’s post.

DJ Sona DJ Sona DJ Sona